compilke blender from cvs
NEW: build blender and yafray from cvs updated
verse+blender
http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender
cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/soc-2005 login
cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/soc-2005 checkout -r jiri soc-blender
cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/soc-2005 logout
Encode TGAs to raw AVI with sound and make a divx4 from it:
#mencoder "mf://vari*/*.tga" -mf fps=25 -o preview_v2.0_final__divx.avi -ovc lavc -lavcopts vcodec=msmpeg4v2
mencoder "mf://*/*.tga" -mf fps=25 -oac copy -ovc copy -o out.avi -audiofile b.wav
mencoder out.avi fps=25 -o ouz_divx.avi -ovc lavc -lavcopts vcodec=msmpeg4v2:acodec=mp2:abitrate=128 -oac lavc
convert images in 'batchmode' with imagemagick and shell:
convertmaps.sh
#!/bin/sh
MAPDIR="/home/3D.smb/MAPS.@"
TARGETDIR="/home/3D.smb/map-gal"
SOURCEEXT_="tga TGA tif TIF tiff TIFF jpg jpeg JPG JPEG cel CEL"
TARGETEXT="jpg"
for SOURCEEXT in $SOURCEEXT_; do
echo "converting images/maps"
echo "Source: $MAPDIR all .$SOURCEEXT Files"
echo "Target: $TARGETDIR convert to .$TARGETEXT Files"
for mapdir in $MAPDIR/*; do
if [ -d "$mapdir" ]; then
echo ".Current Dir: $mapdir"
newdir=$(basename $mapdir)
TARGETDIR_=$TARGETDIR/$newdir
echo "..creating Target Directory $newdir in $TARGETDIR"
mkdir -p $TARGETDIR_
echo "...created $TARGETDIR_"
for mapimage in $mapdir/*.$SOURCEEXT; do
echo "..convert: $mapimage"
convert $mapimage $TARGETDIR_/$(basename $mapimage .$SOURCEEXT).$TARGETEXT
done
echo "done $mapdir"
fi
done
done
mit imagemagick ein animiertes gif erstellen:
mk_anigif.sh:
# convert -delay 30 -size 100x100 -page +0+0 bild1.tga -page +0+0 bild2.tga [-page +0+0 bildN.tga] -loop 0 bild_anim.gif
DIR=/tmp
OUTFILE=/tmp/anim.gif
echo "Erstelle animiertes GIF $OUTFILE"
command="convert -delay 0 -size 100x100 "
for BILD in $(ls $DIR/*.tga); do
command=$command" -page +0+0 $BILD"
done
command=$command" -loop 0 $OUTFILE"
echo $command
echo
$command
echo "fertig"
#display $OUTFILE
strip spaces/blanks from filenames in current directory:
find $p_ath -type f | while read file; do mv "$file" "${file// /}"; done
Modelling Tips
skel taken from Jlsb:
Methodology tips:
- It is realy imperative that you make a sketch BEFORE starting. the more you plan ahead the less hassle you'll experience.
- Model wisely
- UV unwrap the model BEFORE, you'll thank me for that later
- Armature and pose you model if you are making a still.
- MAKE A COPY OF YOUR MESH AND WORK ON IT!
- Subdivide wisely (there is no need to have heavy subdivision in a part that won't appear)
- Go to work on your mesh with sculptmesh.
- If you are not afraid, make a normal map of your Hi-rez sculpting.
- You can go back to Blender and animate now the low-rez copy with the normal map. RVK, softbodys, armature, anything goes: Blend on!
IMPORTANT: things that cannot be modeled will be the responsability of textures. Do you remember that UV unwrapping? Well it's going to be very handy now!