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Vizzy!

V.E.R.B.L.E.N.D.E.T.: Versatile Electronic Replicant Built for Logical Exploration, Nocturnal Destruction and Efficient Troubleshooting
 
 

compilke blender from cvs
NEW: build blender and yafray from cvs

verse+blender
http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender
cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/soc-2005 login
cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/soc-2005 checkout -r jiri soc-blender
cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/soc-2005 logout

 


Encode TGAs to raw AVI with sound and make a divx4 from it:

#mencoder "mf://vari*/*.tga" -mf fps=25 -o preview_v2.0_final__divx.avi -ovc lavc -lavcopts vcodec=msmpeg4v2
mencoder "mf://*/*.tga" -mf fps=25 -oac copy -ovc copy -o out.avi -audiofile b.wav
mencoder out.avi fps=25 -o ouz_divx.avi -ovc lavc -lavcopts vcodec=msmpeg4v2:acodec=mp2:abitrate=128 -oac lavc


convert images in 'batchmode' with imagemagick and shell:
convertmaps.sh
#!/bin/sh
MAPDIR="/home/3D.smb/MAPS.@"
TARGETDIR="/home/3D.smb/map-gal"

SOURCEEXT_="tga TGA tif TIF tiff TIFF jpg jpeg JPG JPEG cel CEL"
TARGETEXT="jpg"


for SOURCEEXT in $SOURCEEXT_; do
echo "converting images/maps"
echo "Source: $MAPDIR all .$SOURCEEXT Files"
echo "Target: $TARGETDIR convert to .$TARGETEXT Files"

for mapdir in $MAPDIR/*; do

if [ -d "$mapdir" ]; then

echo ".Current Dir: $mapdir"
newdir=$(basename $mapdir)
TARGETDIR_=$TARGETDIR/$newdir
echo "..creating Target Directory $newdir in $TARGETDIR"
mkdir -p $TARGETDIR_
echo "...created $TARGETDIR_"

for mapimage in $mapdir/*.$SOURCEEXT; do
echo "..convert: $mapimage"
convert $mapimage $TARGETDIR_/$(basename $mapimage .$SOURCEEXT).$TARGETEXT
done
echo "done $mapdir"

fi

done

done


mit imagemagick ein animiertes gif erstellen:

mk_anigif.sh:

#   convert -delay 30 -size 100x100 -page +0+0 bild1.tga -page +0+0 bild2.tga [-page +0+0 bildN.tga] -loop 0 bild_anim.gif
DIR=/tmp
OUTFILE=/tmp/anim.gif
echo "Erstelle animiertes GIF $OUTFILE"

command="convert -delay 0 -size 100x100 "
for BILD in $(ls $DIR/*.tga); do
    command=$command" -page +0+0 $BILD"
done
command=$command" -loop 0 $OUTFILE"
echo $command
echo
$command
echo "fertig"
#display $OUTFILE






strip spaces/blanks from filenames in current directory:

find $p_ath -type f | while read file; do  mv "$file" "${file// /}"; done


Modelling Tips
skel taken from Jlsb:

    Methodology tips:
  • It is realy imperative that you make a sketch BEFORE starting. the more you plan ahead the less hassle you'll experience.
  • Model wisely
  • UV unwrap the model BEFORE, you'll thank me for that later
  • Armature and pose you model if you are making a still.
  • MAKE A COPY OF YOUR MESH AND WORK ON IT!
  • Subdivide wisely (there is no need to have heavy subdivision in a part that won't appear)
  • Go to work on your mesh with sculptmesh.
  • If you are not afraid, make a normal map of your Hi-rez sculpting.
  • You can go back to Blender and animate now the low-rez copy with the normal map. RVK, softbodys, armature, anything goes: Blend on!
  • IMPORTANT: things that cannot be modeled will be the responsability of textures. Do you remember that UV unwrapping? Well it's going to be very handy now!

 




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